Meanwhile in the Hyperbolic Time Chamber, Goku and Gohan have a nice relaxing bath after having a hard training session with Goku telling Gohan that it is just as important to rest as it is to train. Back at the Tropical Islands, Krillin makes his decision, letting his presence known before the Androids as they notice the Shut Down Remote which Krillin destroys. Vegeta meanwhile also makes his decision, allowing Cell to go and absorb Android 18 so that he can grow stronger instead of being so pitiful. However Future Trunks knowing that his father is being played, steps in and blocks Cell intending to finish him off. As the two clash, Cell finally spots Android 18 at last.
Krillin's wish to make the androids human is kind of a unilateral decision. While becoming a human again might be nice, it would also mean losing all of the cool perks of becoming an android. Even Dr. Gero himself could not pass up such an opportunity. Assessing Android 18's response will require a closer look at the pros and cons of life as an android in Dragon Ball, as well as her ultimate fate.
Krillin's Decision
On top of this, Goten and Trunks are already busy guarding Android 17's wildlife island, so they're not exactly free or in a safe place. Krillin exhibits reservations about this decision, but that makes his choice to go through with it even worse.
Krillin's decision to become a police officer makes perfect sense. He decides to use his strength to help those in need and also wants to make a living to support his family. While this all seems ideal, Krillin appears to take a fair bit of gunfire and show utter fear while on the job, even though he's well equipped for this task.
During the Cell Saga, Krillin opts to save Android 18 and keep her alive, which ultimately turns out to be a good decision. However, for a while, at least, it's a major blunder. Cell is able to absorb her and Android 17 in order to become his Perfect form and cause all sorts of chaos.
Krillin allows this to happen by proxy and all he really bases his decision to save 18 on is that she kisses him and doesn't exhibit complete malice. It's a bad choice that could have made things much worse for everyone involved.
Piccolo cleverly distracts Cell long enough to regenerate his arm. The Namekian is ready for another round, and Krillin and Trunks have arrived to provide backup! With the odds mounting against him, Cell makes a tactical decision.
BCApologyMan and BCLordKnight recently collaborated on the Beastcoast FGC YouTube channel to reveal the best Z Assists in Dragon Ball FighterZ. If you're having difficulties trying to figure out which Z Assists you should select to help your point character, this video could help with your decision.
When having a wired headset connected to the device, video playback keeps on being paused as soon as playback is started. Looks like some snap-decision notification is shown, but it's too short time to read what it actually says because it disappears again when the playback stops again.
1. You connect a headset for which the remembered "alert" volume 85 dBA.2. You start playing a video, so the active audio output role switches from "alert" to "multimedia".3. Since the "multimedia" volume > 85 dBA, the snap decision appears.4. Since the video has lost focus, it stops playing.5. Since the video has stopped playing, the active role switches back to "alert".6. Since the active audio output role is no longer one with volume > 85 dBA, the snap decision disappears.7. You're left with nothing but a paused video.
(2, 5) This particular symptom might be suppressed by merging "alert" and "multimedia", though it might still occur while bug 1485522 is unfixed (apps being allowed to override the system-set multimedia volume). Even if that was fixed too, though, you might get a similar problem if, for example, you had set the "alarm" volume to be greater than 85 dBA. Either the volume warning snap decision would suppress the alarm snap decision, and would immediately disappear because the alarm was no longer playing; or the volume warning wouldn't appear at all, because it couldn't appear until the alarm stopped, at which point it would no longer apply.
Earlier this year, for reasons too comical to explain here, I had to collect examples of dialogs that don't belong to a particular app. (Some of these are currently jury-rigged as snap decisions, others not implemented in Ubuntu Touch at all yet.) It's not necessarily a good idea to let dialogs choose whether to pause video behind them or not. But *if* they could do that, this is what I'd choose for the examples I collected:- high volume warning -- don't pause- Wi-Fi authentication -- pause- "Connect to Hidden Network" -- pause- "Wi-Fi Available" -- pause- proxy re-authentication -- pause- choosing what to do with inserted media -- don't pause- critically low battery -- pause- disk space/health warning -- pause- error reporting -- don't pause- incoming call -- pause
> Earlier this year, for reasons too comical to explain here, I had to collect examples of dialogs that don't belong to a particular app. (Some of these are currently jury-rigged as snap decisions, others not implemented in Ubuntu Touch at all yet.) It's not necessarily a good idea to let dialogs choose whether to pause video behind them or not. But *if* they could do that, this is what I'd choose for the examples I collected:> - high volume warning -- don't pause> - Wi-Fi authentication -- pause> - "Connect to Hidden Network" -- pause> - "Wi-Fi Available" -- pause> - proxy re-authentication -- pause> - choosing what to do with inserted media -- don't pause> - critically low battery -- pause> - disk space/health warning -- pause> - error reporting -- don't pause> - incoming call -- pause>> So if it's better overall to have a single behavior for every dialog, I> guess that behavior should be pausing. But the larger the screen size,> the less sense that will make.
Third, regardless of whether being in the background is a good reason to pause video, individual media-playing apps seem like the wrong place to make that decision. For example, a phone call should pause video, and pause music, and mute any other multimedia audio, in every app, when the call rings. Does that mean every media-playing app should contain code for pausing on phone calls? Of course not; app developers would usually not know, not remember, or not bother. It's a job for the media frameworks, not the apps.
> Third, regardless of whether being in the background is a good reason to> pause video, individual media-playing apps seem like the wrong place to> make that decision. For example, a phone call should pause video, and> pause music, and mute any other multimedia audio, in every app, when the> call rings. Does that mean every media-playing app should contain code> for pausing on phone calls? Of course not; app developers would usually> not know, not remember, or not bother. It's a job for the media> frameworks, not the apps. 2ff7e9595c
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